Japanese Traslation for WiiMC

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  • #22695
    Rudolf
    Participant

    Here is the updated japanese translation.
    I would love for Tantric to add this to new revision.

    – deleted –
    jp.zip (ver.2)

    #25381
    rodries
    Keymaster

    My main issue here is fonts. I need a good Japanese font that’s fair-use and as small as possible. If the font also supports other languages I need to know because then I can use it for more languages.

    #25382
    Rudolf
    Participant

    I updated “jp.lang” file again.

    You can get small size japanese truetype font to display japanese.
    systema font
    (This font is licensed under the Creative Commons Attribution-ShareAlike 2.5 License.)

    By the way, the ballon width is unfit in case of japanese font.
    Tantric, Could you improve this?

    jp.lang (ver.3)
    -deleted-

    #25383
    rodries
    Keymaster

    That font looks good. But yes, there’s still the issue you found with non-latin alphabets – I have to more accurately determine the final width of the string, in order to do things like the tooltips and text wrapping. This has been a long-standing challenge for me.

    #25384
    Rudolf
    Participant

    Thank you, Tantric!
    I confirmed the ballon width issue was solved. 😉

    I updated jp.lang for r262.
    jp.lang r260 is bad file. sorry..

    jp.lang for r262
    -deleted-

    #25385
    rodries
    Keymaster

    Yes, I know, I tested it too. 😉

    That font works nicely and I think the Japanese translation is in good shape!

    #25386
    Rudolf
    Participant

    @Tantric wrote:

    Japanese: needs to be reviewed – I see some errors near the bottom of the file. Also the GUI uses spaces to determine text wrapping. Artificial spaces will need to be inserted in appropriate places for any lines that need to wrap.

    OK, I finished review and made some updates. 🙂

    In addition,I modified source because some messages are not translated into jp.lang and font size issue at credit screen. (click to zoom , check detail at attachment patch file)

    by the way, How can I display japanese subtitle?
    I place subfont.ttf at sd:/apps/wiimc directory and set subtitle language to japanese and codepage to default. Next I play DVD, then screen blackout and hung up.. 😐

    #25387
    rodries
    Keymaster

    Japanese is good now. Thanks a lot for the patches!

    I think you have to change the codepage to the one appropriate for Japanese. Be sure to use the latest SVN.

    #25388
    Rudolf
    Participant

    @Tantric wrote:

    I think you have to change the codepage to the one appropriate for Japanese. Be sure to use the latest SVN.

    Yes! I confirmed at r276. Thanks! 🙂

    and found trivial issue about DVD subtitle. 😀
    note: srt subtitle looks fine.

    #25389
    Rudolf
    Participant

    I updated jp.lang for r276.

    jp.lang (r276)
    -deleted-

    #25390
    Rudolf
    Participant

    Could you add these codepages?

    { “utf-8”, “Japanese(UTF-8)” },
    { “shift_jis”, “Japanese(Shift JIS)” }

    Japanese has some codepages.
    These were most frequently used.

    note:
    I don’t’ know why, but codedump occured when I set codepage to Shift JIS and play japanese DVD.

    #25391
    Rudolf
    Participant

    @oden wrote:

    note:
    I don’t’ know why, but codedump occured when I set codepage to Shift JIS and play japanese DVD.

    I confirmed this issue was fixed at r277.
    Thank you!

    #25392
    Rudolf
    Participant

    I updated jp.lang.

    added these msgid.
    msgid “This directory contains more entries than the maximum allowed (3000). Not all entries will be visible.”
    msgid “This playlist contains more entries than the maximum allowed (3000). Not all entries will be visible.”

    jp.lang (r281)
    -deleted-

    #25393
    Rudolf
    Participant

    I found some issues at “Out of memory” dialog box.
    so, I updated jp.lang and fixed menu.cpp. 🙂


    --- menu.cpp
    +++ menu.cpp_fix
    @@ -778,7 +778,7 @@

    int WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label)
    {
    - wchar_t *tempmsg = charToWideChar(msg);
    + wchar_t *tempmsg = charToWideChar(gettext(msg));
    int res = WindowPrompt(title, tempmsg, btn1Label, btn2Label);
    delete[] tempmsg;
    return res;

    #25394
    rodries
    Keymaster

    Thanks oden! Very helpful.

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