dagert

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • in reply to: WiiMC on Wii U #30572
    dagert
    Participant

    You spelled exploit wrong and exploites is not a word dumbass.

    in reply to: WiiMC on Wii U #30570
    dagert
    Participant

    @emerkamp wrote:

    The topic was channels,I was trying to explain that the old channels that are forwarders,probaly won’t work with hbc under a new title and or ios.if you want to call patching an ios and/or installing it,an exploit then ok,but you still need a game type “exploit” to do so.

    You are bad at explaining things (and spelling), so for the future, don’t try. Also forwarders won’t work at all, not probably.
    See this post
    http://gbatemp.net/threads/forwarders-are-back.340226/
    Also its what I call it, it is what its called by everyone. An exploit in an IOS (read that carefully because you seem to misunderstand for the 3rd time now) allows DEVS (such as hackmii) to use/write code to the Wii. There is no installing or patching an IOS in the HBC installation. It finds the exploit in the IOS and uses it to install and use the HBC.
    Read here
    http://wiibrew.org/wiki/Homebrew_Channel#Compatibility
    And just incase you don’t, I say and quote.

    Note: The Homebrew Channel requires that you system have at least one unpatched IOS in order to guarantee reliable performance; we've received too many bug reports that were later traced to misbehaving versions of IOS. The HackMii Installer will automatically choose an appropriate (unpatched) IOS to use when installing the Homebrew Channel; if you attempt to defeat this safety measure by replacing its IOS with a corrupted version, you may experience an "impaired HBC experience" (an upside-down screen or a warning message at every startup). Please just don't do it.

    And you also don’t need a game type exploit if you want to get technical.
    Try looking up bannerbomb, letterbomb, etc. They may not work on the Wii U but they will work on the Wii.
    And this is why I said you are bad at explaining things, because you ramble on about faulty and false information that is either really confusing or doesn’t make sense, or both.

    in reply to: WiiMC on Wii U #30568
    dagert
    Participant

    @emerkamp wrote:

    You don’t need “hbc” to run homebrew apps or code in general.They haven’t stopped me,Can’t stop me,and never will.
    They blocked the Title hbc was using and is now under a different channel title.Most channels are forwarders to the hbc/apps

    First. I never said you need hbc to run homebrew apps or code or that anyone could stop you. Stay on topic.
    Second. They didn’t just block the title hbc used. They fixed the IOS exploit. Which I will say once again, that was what sickpuppy was referring to.
    You may want to read this before posting again.
    http://hackmii.com/2012/12/hbc-release-for-a-new-wii-u/

    in reply to: WiiMC on Wii U #30566
    dagert
    Participant

    @emerkamp wrote:

    The exploites are in the games,super smash and such.They can’t be stoped.

    He was talking about the HBC installer, which can be stopped. Which is the “exploit” they were holding back (to install hbc) which he was talking about.

    in reply to: USB Problems? Read This! #27894
    dagert
    Participant

    @stonefish wrote:

    I have a WD Essentials 3TB USB 3.0 Harddrive.
    – Crashes WiiMC
    – Crashes HBC
    – When I try to run the USB tester app, I plugged in the drive when asked, and when I started the test, it crashed.
    – CFG USB Loader v70, however, works fine. I mention it because you guys said that a library you were using was the cause of the incompatibility, so I thought you could have a look and see what CFG is using, and use that instead.

    Hi stonefish,
    I reported this as a bug, write a comment and support it and hopefully Tantric will fix it soon.
    http://www.wiimc.org/tracker/index.php?do=details&task_id=416

    If you want a temp fix, it will only work if you have NTFS partitions, (no fat32 or it will crash) check out this post.
    http://www.wiimc.org/forum/viewtopic.php?f=6&t=1622

    in reply to: > 2TB Hdd Support (4KB Sector Size Support) #29729
    dagert
    Participant

    No problem, it should work. Just make sure NTFS is your only partition.
    If you want Fat32 to be supported. Check out this, write a comment and support it: http://www.wiimc.org/tracker/index.php?do=details&task_id=416

    in reply to: > 2TB Hdd Support (4KB Sector Size Support) #29727
    dagert
    Participant

    @jojones88 wrote:

    Yeah Im totally interested. It’s better than nothing. Did you test the fat32 support?

    Alright well you can download it here:
    http://www.mediafire.com/?pe4dcb7cri46u97
    Fat32 does not work and will code dump.
    So this is either a problem that needs to be fixed with WiiMC, libogc or both.

    in reply to: > 2TB Hdd Support (4KB Sector Size Support) #29725
    dagert
    Participant

    I am hoping for this also. I have a 2.5tb drive.
    I have a modified Wiimc.dol if you want to use it.
    It works on NTFS formatted drives. Not sure about Fat32, I will see if it does. If it doesn’t I will try and fix it because fat32 would be very useful for me.
    However if you do want to use it, I take no responsibility if your drive becomes corrupted, etc. I have been using this modified WimMC with my 2.5tb drive for almost a year now and no problems. But just a warning because it is not an official build.
    It also has some bugs:
    You can not Pause then Play. (Or will result in code dump)
    You can not hit fast forward or rewind 2 times within about 5 seconds or it will code dump.

    in reply to: cIOSX rev21d2x support or 2TB+ support? #29371
    dagert
    Participant

    No it uses IOS58, the official IOS by Nintendo.
    Correct me if I am wrong anyone.
    And I am pretty sure you need a 2.5tb or 3tb drive to experience the issues I am having, not a 2tb.

    in reply to: Expanded Windows Compile Guide #26133
    dagert
    Participant

    Ah ok I downloaded precompiled versions so that is where I was lost.
    I’ll do it by compiling though.
    Thank you.

    in reply to: Expanded Windows Compile Guide #26131
    dagert
    Participant

    Hi I am still trying to compile this but just to make sure, I put libntfs and libextfs in
    C:devkitProlibogc right?
    So it should look like this?
    C:devkitProlibogclibwiilibntfs.a
    and so on

    in reply to: Can someone compile WiiMC with the latest libntfs please? #29368
    dagert
    Participant

    Anyone???

    dagert
    Participant

    Anyone???

    in reply to: Can someone compile WiiMC with the latest libntfs please? #29367
    dagert
    Participant

    I have a 2.5tb hard drive with 4kb clusters and whenever I launch WiiMC it just crashes.
    I asked around on gba temp and I may have misunderstood but:
    http://gbatemp.net/index.php?showtopic=305569&view=findpost&p=3841923

    in reply to: Expanded Windows Compile Guide #26128
    dagert
    Participant

    Can someone please help me compile, here is the end of the making error that i get:

    sub/subreader.c:61:29: fatal error: frbidi/fribidi.h: no such file or directory
    compilation terminated.
    make[1]: *** [sub/subreader.o] Error 1
    make[1]: leaving directory 'c/wiimc/source/mplayer'
    filebrowser.cpp
    fileop.cpp
    input.cpp
    menu.cpp
    musicplaylist.cpp
    networkop.cpp
    settings.cpp
    video.cpp
    wiimc.cpp
    gui_button.cpp
    gui_element.cpp
    gui_filebrowser.cpp
    gui_image.cpp
    gui_imagedata.cpp
    gui_keyboard.cpp
    gui_optionbrowser.cpp
    gui_text.cpp
    gui_tooltip.cpp
    gui_trigger.cpp
    gui_window.cpp
    freetypegx.cpp
    easybmp.cpp
    gettext.cpp
    http.cpp
    jmemsrc.cpp
    miniunz.cpp
    dftables.c
    In file included from C:/wiimc/source/dftables.c:55:0:
    c:/wiimc/source/pcre_internal.h:386:2:2 error: #error link_size must be either 2, 3, or 4
    c:/wiimc/source/pcre_internal.h:309:1:1 warning: 'pcre_memmove' defined but not used [-Wunused-function]
    make[1]: *** [dftables.o] error 1
    make *** [build] error 2
Viewing 15 posts - 1 through 15 (of 16 total)

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