fernandovg
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fernandovgParticipant
Here is my work around to build WiiMC 1.1.3
1. Create strings.h under devkitProdevkitPPCpowerpc-eabiinclude, you may copy it from MinGWinclude or create it as following. This avoids the step advised by Tantric to add #ifndef GEKKO / #endif around all each of those files with #include
/*
File: strings.h
Copyright: Public Domain
This file is provided because non ANSI fuctions are described in string.h
that belong in strings.h. These functions are provided for in the OLDNAME
libraries.
*/
#if !defined(_STRINGS_H_)
# define _STRINGS_H_ 1
# include
#endif
2. check out latest devkitPro source from https://devkitpro.svn.sourceforge.net/svnroot/devkitpro
open a msys shell under devkitprotrunklibogc, run make and make install to update the libogc. You need do this because WiiMC 1.1.3 uses the new iso9660.h. In case you have error “*** No rule to make target `console.o’, needed by `/wii/libogc.a’. Stop.” when do the make, type unset PLATFORM from msys shell and try to make it again.3. Following the guide http://www.wiimc.org/forum/viewtopic.php?f=5&t=489 to build WiiMC. Make sure you have PATH=$DEVKITPPC/bin:$PATH when building the dependency libs from msys.
fernandovgParticipantSeems it is the server close the connection and I could not figure out how to let mplayer automatically re-open the stream if the connection is closed (MplayerCE and XBMC was able to handle this issue). For a workaround, I modify the wiimc to re-open the stream with AutoPlayNext on and the PlayOrder set to loop. WiiMC will show buffering instead of exiting the player back to the playlist. An ideal solution will be for the mplayer try to re-open the stream couple of times before exit.
Thanks again for this awesome application and allow us to to the customization. -
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